#pragma once


// PokerDialog dialog

class PokerDialog : public CDialog
{
	DECLARE_DYNAMIC(PokerDialog)

public:
	PokerDialog(CWnd* pParent = NULL);   // standard constructor
	virtual ~PokerDialog();

// Dialog Data
	enum { IDD = IDR_PDIALOG };

protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support

	DECLARE_MESSAGE_MAP()
public:
	int numPlayers;
};
